AI Insights · Timothy · April 2024
Top 5 Basketball Games on Android in Ghana - Q1 2024
In Q1 2024, the top 5 basketball games on Android in Ghana showed varied performance trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal significant patterns.
In the first quarter of 2024, the performance of the top 5 basketball games on the Android platform in Ghana demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw fluctuating weekly downloads, starting at 2.5K in early January and reaching a low of 500 in late February before climbing back to 1.4K by the end of March. Weekly revenue peaked at $14 in mid-March, while active users decreased from 13.9K in early January to 6.7K in early March, before recovering to 8.7K by the end of the quarter.
Basketball Stars: Multiplayer from Miniclip.com experienced an upward trend in weekly downloads, starting at 1.2K in early January and peaking at 2.2K in mid-March. The app's weekly revenue varied, with a high of $55 in early January. Active users saw a significant increase from 4.4K in early January to 5.5K in mid-March before slightly dropping to 5K by the end of March.
Basketball Battle by DoubleTap Software had a relatively stable performance in weekly downloads, ranging between 394 and 959 throughout the quarter. Active users started at 3.9K in early January, fluctuated throughout the quarter, and ended at 2.6K in late March. Weekly revenue was modest, peaking at $7 in early January.
Fanatical Basketball from CanaryDroid showed a steady increase in weekly downloads, starting at 707 in early January and ending at 679 in late March. Active users also showed a positive trend, increasing from 2.5K in early January to 2.4K by the end of March. The app did not generate any revenue during this period.
NBA 2K Mobile Basketball Game by 2K, Inc. had consistent weekly downloads, starting at 339 in early January and fluctuating around 150 towards the end of March. Weekly revenue peaked at $23 in early March, while active users saw a decrease from 784 in early January to 479 by the end of March.
These performance insights highlight the dynamic nature of the mobile basketball gaming market in Ghana. For more detailed data and further insights, visit Sensor Tower.